

The game seemed good to most people, but lacked the most important part of a Sonic game, the gimmicks. The second level was Hydro Tympest, which was a Labyrinth (S1) type zone with water. It had 2 levels: Cosmic Speedway, a starlight (S1) and stardust speedway (SCD) like stage, with a Metal Sonic Boss. When SAGE 08 (Sonic Amateur Gaming Expo) started, I entered a demo of newly changed title Sonic GEDA into it. I soon switched again to that engine, and finally stuck with it throughout 2008.


I really liked how he used the sonic advanced sprites to make a GBA like game. Then the Sonic Revival Engine came out by Chaos Rush. After studying Game Maker Language so much, I wanted to make my own engine, or at least come close to making my own. I looked into it, and tried to understand how everything worked, and then the Sonic Dash Engine was released in 2008, which I also used. Towards the end of 2007, there was an Xmas engine made by Damizean and Roshigue.I went through many of his engines, starting my game, and stopping it when a better one came out. I wasn't going to give up though, because I really wanted to make a great Sonic game, so I did more research on the GML, and started using the many 360 degree engines by Damizean. I tried adding Tails to the engine, and it caused the engine to crash, which made me so mad that I just stopped using Game Maker for several months. The only problem with that engine was that I didn't really understand how some things worked. I really liked what I saw, and stuck to that engine for a few months. This so far had been the best engine I had seen so far, so I asked him could I get a link to it. During the year 2007, I had found an engine made by Sonic Fan Game HQ's Kain named: Kain's Sonic 3 Engine.I released a demo containing 3 levels and a boss, but the engine seemed to mimic the Sonic Ze engine too much, and I scrapped it at the end of 2006. I added a few features to it, and even added 8 levels to it, and called it Sonic Attack. I stuck with that engine for a long time. I finally found a stable engine named IceRocketGaming's Sonic Engine. I downloaded a plethora of tutorials and pre-made examples. I figured that an advanced Sonic game would be easier to create using Game Maker's many built-in functions, but in order to do this, I had to learn its' programming language: GML. I soon scrapped that engine and starting using the internet more often, reading up on many tutorials and examples. After messing around with the program for several months, I finally had a working Sonic Engine on my hands, which I finally realized was even worse than the platforming engine built into Multimedia Fusion. I realized that it had a drag-and-drop interface similar to Multimedia Fusion. I was very pleased with the presentation of the program, and decided to start making games in it. In 2006, I switched over to Game Maker 6.It was never released due to lack of interest in the project. The game only had 3 levels and a test level.
#SONIC DASH ENGINE GAME MAKER HOW TO#
This was way before I knew how to even start a 360 degree engine. It used the built-in platforming engine that proved both hard to work around with such as adding gimmicks, and seemed like the easy way out. Started out as a simple platforming game in Multimedia Fusion 1.5 named Sonic Nega Adventure.Sonic The Hedgehog GEDA is the offical game of Universe Sonic:
#SONIC DASH ENGINE GAME MAKER FULL#
FULL 3D SPECIAL STAGES (still in beta stages).Many bosses fights with both Eggman and Metal Sonic.

