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Rivals of aether custom characters help
Rivals of aether custom characters help













rivals of aether custom characters help

Everything besides the base stage script the API interacts with is an article or array of some kind - this is to allow maximum flexibility with moderately low performance costs. Miscellaneous Tips & Publishing GuidelinesĪdventure Mode's data flow is set up as article-oriented.Lucid Dream Development Console & Cursor.

#Rivals of aether custom characters help how to

Adventure Mode: Hallowflame, the example level released with the API, should serve as a good example of the detailed principles on how to organize and code each aspect to best avoid these issues. I highly suggest reading the optimization section as it can easily dip below 60 fps if not careful and/or the player's machine isn't capable. It is a heavy API built on top of a quirky engine, it has its fair share of performance issues if not set up optimally. It is organized by reference, so you can skip around to what you want to read up on using Ctrl-F. It has been written to be read in order, so if you are just starting out I recommend you read through this guide once. Rivals of Aether Adventure Mode is a fan-made API designed to extend RoA Workshop stages into fully-functional levels akin to SSB Melee's Adventure Mode and SSB Brawl's Subspace. Rivals of Aether Adventure Mode Documentation Introduction















Rivals of aether custom characters help